
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2614
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Posted - 2013.08.28 17:54:00 -
[1] - Quote
Klandi wrote:The suggestion: I move that we help the ganker improve his Eve experience and help him on way to his obvious path. This will be done by CONCORD when they show up to the gank to administer justice.
When the sec status of the ganker gets below -5, they should be ported to the nearest area where they can start to obtain the tags required to repair their sec status - and not be able to enter any high sec area (re-porting back to original lo-sec location ) until that sec status is raised. I envisage that the re-porting will not cause the items in the ship or pod to be lost.
I must add that this will help them by giving them the incentive and increase their fun by being the object of gankers wanting to get the tags as well. The problem you are solving here, appears to be: other people not playing in a manner you agree with.
I can only give so much credit to your explanation, without considering the impact that would actually occur.
This would remove many serious threats from high sec, and deter many others, all under the questionable assumption that they are secretly asking for this to happen. And cannot either figure it out for themselves, or bring themselves to actually perform these needed moves to low sec.
What is your explanation? Not relevant.
What impact would this have, and from that we can see what you are truly setting in place.
1. All so-called gankers would be booted out of high sec as soon as they hit -5 status.
2. This will have a two fold effect. The gankers at or beyond -5 status will be removed as a potential threat to all players in high sec. It will also severely limit ganking as a deterrent, as players cannot attack without eventually losing access.
The net effect is that you are retiring the most effective player hunters out of the region, based on standings. The real change will be to annoy and possibly lose those players, and make high sec far more safe than previous. Obviously this safety is your goal, while losing players may be an acceptable loss to you, you only see potential benefit from this safety itself. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |